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Study on the Influences of Animation Development on the Physical Education in Co

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Abstract. Since the 1990s, Japanese animation was introduced to China; increasingly more sports animation films were adapted from animation and expanded in many sports such as football, basketball, table tennis, horse racing, chess and cards, and also were gradually industrialized along with the rapid development of the network economy. Therefore, it is very necessary for the physical education in colleges and universities to realize the creation sources of animations and especially sports animation and also take some measures helpful for promoting the physical education development of colleges and universities through combining the current situation of the physical education in colleges and universities. In this paper, in combination with the current animation works, the influences of animation on the physical education in colleges and universities are introduced from the influence of sports animation on sports items, the major problems in the current physical education in colleges and universities, and the comprehensive application of sports animation in the physical education in colleges and universities.

Key words: Animation; Development; Colleges and Universities; Physical Education

Comics and animation films centered at the theme of sports emerge endlessly because there are a variety of sports items and forms and also there are rich spiritual levels contained in them. The most famous works such as Japanese Slam Dunk and Hikaru Shind, Chinese Super Formula, Young GO Master and Ping-Pong Storm, and Hong Kong's McDull Kung Fu Kindergarten can be seen. It is necessary for the physical education in colleges and universities to make full use of the times elements and combine their own education with the current development trend of sports animation, so as to set out on a path of education with their own characteristics.

1. Main Influences of Sports Animation on Sports Items

First, the popularization and development of many sports items are enormously promoted by sports animation in colleges and universities. These are especially outstanding in Japan, which has attained a very rapid development of the modern animation industry. For example, sport animation masterpiece Aim for the Ace targeting at the young girls in the 1970s used to raise an upsurge of tennis playing in Japan, and thus promoted the emergence of the top 10 star players in the world. Also, Slam Dunk used to drive basketball to be played all over the country, and also the performances and indomitable and persistent will of Hanamichi Sakuragi and Rukawa Kaede on the basketball court used to stimulate the desire of countless young people to do better.

Second, sports animation plays a very important role in the comprehensive quality improvement of college and university students and the training of excellent sports candidates. Through the visual expression of images, the people of all ages can obviously feel an inner spirit: the young people can feel passionate and desire to work hard and the elderly people can feel willpower and persistence. In a sense, animation gives a greater reflection to a sport spirit, and this is also a real feeling.

Third, the certainty and interestingness of sports games are improved by sports animation, promoting the students in colleges and universities to more extensively participate in sports. In reality, any NBA team is unbeaten by China's national basketball team. However, for the real animation lovers, the dream of China's team to defeat other teams can be completely realized through sports animation games.

Fourth, sports animation, along with the unceasing improvement of its commercial operation ability, provides the physical education in colleges and universities with a socialized guiding direction. This is because the personnel demanded by the animation industry should know well not only sports, animation, games and management, but also the whole industry, operation, merchants, and audiences. Therefore, these personnel are required to be enough professional, and thus provide the fundamental supports for forming and extending a whole industrial chain.

2.Main Problems in the Current Physical Education in Colleges and Universities

In recent years, the reform of the physical education has been made extensively in colleges and universities, and also certain achievements have been made and the teachers in the physical education have acquired a clear and explicit understanding of job duties. However, the traditional teaching model is still not removed completely.

First of all, in the physical education of some colleges and universities, the teaching model in the stage of compulsory education continues to be used mostly, and therefore the teaching methods are extremely simple. Specifically, teachers often repeat what the book says, instill book knowledge into the heads of students compulsively, or arrange some easily-operated sports courses for student. As a result, the students feel no interest in learning the physical education, and subsequently the quality of teaching is seriously affected.

Secondly, the contents of physical education in colleges and universities are fewer and divorce from the realities of society. In the meantime, most of them include only ordinary sports such track and field, basketball, football, and volleyball. However, the sociality-oriented sports such as billiards and ballroom dancing are rarely arranged by colleges and universities.

Third, the forms of the physical education in colleges and universities are very inflexible, and the evaluation on students becomes a mere formality and also produces a deviation in the value guidance. As a result, the ideas of students are transformed not completely, and the physical education is not focused sufficiently. Thus, colleges and universities can't devote themselves to physical education completely.

Fourth, the physical education in colleges and universities is connected with the external world not closely; the external economic and social environments are not fully investigated; certain sports courses suitable for social benefits or economic benefits are not designed well. Therefore, it is with a weak life force.

prehensive Application of Sports Animation in the Physical Education of Colleges and Universities

Sports animation, through relying on the basic elements such as characters, plots and environments, depicting details and drawing support from wonderful game description, has revealed the personality and inner spirit of characters in depth. It has been comprehensively applied in the physical education of colleges and universities, and also has promoted the reform of the physical education from four aspects (i.e. changing educational idea, changing training mechanism, improving teaching methods, and enriching teaching contents).

3.1 Changing the Original Educational Idea from Spirit and Paying Attention to Spirit and Soul

Because sports are with a strong spiritual orientation in themselves, animation can be often used for analyzing the spiritual world of people. In addition, a great number of sports items are collective, and especially ball games can give the most vivid reflection not only to the spiritual items of sports, but also to the solid and collective will of team members.

For example, in Japan of extremely developed animation industry, several national sports upsurges had been directly caused by a great amount of sports animation works. BTBOY and baseball, Slam Dunk and basketball, Flash Kicker and football, Volleyball Heroic Woman and volleyball, Green Water Hero and swimming, The prince of Tennis and tennis, Young GO Master and Go, and Initial D and motorcycle races have made a change to the original educational idea from spirit.

Besides, the star effect of sports animation is very significant. Idols are always in the cognitive and emotional scope, and have the ability to produce a powerful rallying point among the young students and point out the forwarding direction and goal for them. Therefore, idols play a very important role in the mental development and especially the cultivation of healthy personality.

3.2 Changing the Original Training Mechanism from Interest

Current students, who were born in the 1990s, have gradually changed into the main force in colleges and universities were mainly. They were born in the period after the reform and opening up policy was implemented in China, and mainly were an only child in their family. Therefore, because of the growing times, the rich material life and the influence from the collective money worship of society, these students possess a weak psychological quality and practice ability of social competition in comparison with several former generations of people. However, sports activities can play a significant effect in their life, and especially the team sports such as basketball and football can properly increase burdens and play a remarkable effect on the cultivation of good psychological quality and the training of self-confidence, team spirit and law-abiding awareness through scientific and effective physical training as well as reasonably selected training contents and methods.

Interest is the largest motivation for everyone to learn. However, interest in sports can reflect the psychological tendency of a person to positively recognize and preferentially participate in certain sports activities. With the aid of sports animation, the audiences can be much more easily influenced and feel moved. Therefore, not only the appreciation demands of the modern students can be fulfilled, but also the inner spirit of sports can be developed and expanded. This is the soul of sports animation.

3.3 Changing the Original Teaching Contents from Market

Along with the continuous acceleration of the globalization, the domestic market economy has attained a very rapid development, and the domestic sports cultural industry and especially the sports animation's planning, production, promotion, marketing and subsequent product chain development have gradually changed from the age of the planned economy to the age of the market operation.

In this process, a principle centered at audiences and guided by market is formed for sports animation. In the condition that the foreign sports animation is continuously input in the domestic market, the students in colleges and universities are influenced by the concepts of the developed countries such as Japan the United States for a long time. If it is expanded to the physical education in colleges and universities, teachers are certainly required to keep close to the market, timely grasp the latest trend of market, introduce the sport items owing the times characteristics and following the development trend of the state and even the world to the daily courses, and also positively establish contacts with social enterprises and relevant departments/institutions for cooperatively carrying out education. Thus, the purpose of centering at students and being guided by the market can be achieved, and also the psychological characteristics of the students in colleges and universities can be known well.

3.4 Changing the Original Teaching Methods from Technology

Some instant movements and postures can't be captured by the eyes of human, and this is just the limitation of the traditional sports trainings. For this reason, the three-dimensional analytical technology of animation has been extensively applied in the aided sports trainings, and the interestingness and accuracy of teaching can be increased if the technologies such as slides and projectors can be combined. Thus, the traditional teaching methods can be fully improved.

4. Conclusion

Sports, like music, can completely break away from the restraints of language, race, and boundary, and also carry out communication from the level of soul. In sports animation, the "dynamics" of animation is perfectly combined with the "dynamics" of sports, and the extensive spreading of the sports culture is promoted with entertainment and popularity. In this sense, the responsibilities undertaken by the physical education in colleges and universities are very important. Therefore, it is necessary to set up an educational idea focusing on the continuous development of sport spirit, generate a mechanism guided by the simulation of interests and the cultivation of initiative enthusiasm, keep close to the market, enrich the teaching contents, and also visually present the charms of sports activities through various technologies. And there is only one ultimate goal: promoting students to positively participate in many sports activities, enhance physique, activate the mind, and grow healthily.

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