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Killing is easy in videogames. So when Daniel Mullins needed a challenge, he gave peace a chance.
Mullins, 19, is the creator of Felix the Peaceful Monk―his character in a videogame called The Elder Scrolls V: Skyrim. The game gives players wide latitude over their on-screen characters’ appearance and actions.
In videogame excerpts Mullins has posted on YouTube, Felix roams an icy fantasy world doing things like soothing angry wolves with magic. And when an assassin tried to gut Felix with a knife while most players have swords and arrows for would-be hit men, Mullins hit his with a calm spell.
“Apparently someone wants me dead. But that doesn’t mean the assassin deserves to die,” Mullins explains.
在电子游戏中,杀戮是件稀松平常的事。因此,当丹尼尔・马林斯要给自己一个挑战时,他选择了给和平一个机会。
19岁的马林斯是游戏《上古卷轴5:天际》中角色“善僧菲利克斯”的创造者。这款游戏给玩家很大的灵活性来调整角色容貌和动作方式。
在马林斯于YouTube视频分享网站的几个游戏视频中,菲利克斯在一片冰天雪地的幻想大陆上游历,做出各种行善之举,如用魔法安抚愤怒的狼群等。当一名刺客试图用匕首刺杀菲利克斯时,马林斯发出了一个平和咒语,而大多数玩家遇到这种情况会用角色手中的刀剑或弓箭还击。
马林斯解释道:“很显然,刺客想杀死菲利克斯,但这并不意味着应该以牙还牙,把攻击者干掉。”
Videogames have long been assailed for their violent themes and gruesome imagery. But a small slice of players has embraced a new strategy: not killing. They are imparting real-world morals on their virtual-world characters and completing entire games on a “pacifist run”―the term for beating a violent adventure without drawing any blood.
The cool restraint of pacifism can bring bragging rights and even a taste of online fame. Violent videogame enthusiasts routinely post videos of their accomplishments on YouTube. A number of videogames award virtual “trophies” to anyone who can complete the game without killing.
长期以来,人们批评一些电子游戏主题暴力,内容阴森。不过,有一小群玩家有了个新玩法:不杀生。他们以现实世界的道德标准要求游戏角色,以“和平奔跑”的方式通关,即不伤一人完成一个暴力的冒险游戏。
这种和平通关方式很酷,值得炫耀一番,甚至会在网上备受玩家追捧。游戏铁杆玩家经常将他们无暴力通关的视频在YouTube上。在视频中,玩家以和平方式通关,不伤任何一个游戏中的人物。有不少暴力游戏会向无暴力通关的玩家授予虚拟“奖杯”。
Stephen Totilo, editor in chief of , says videogame pacifism is rather “an urge to break the rules”―and dial up the difficulty of the game. “One of the most interesting challenges is to get through the game without killing,” he says.
In the 1980s, enterprising videogame players used to try to get through Nintendo’s Super Mario Brothers without squishing the orb-like enemies encountered along the way―just to see if it could be done.
Today, many videogames involve complex fictional worlds and give players free rein to create and shape characters―including the chance to mold their moral compass. In the Skyrim game, players can slay dragons or plunder tombs, but also get married or do tasks like chop firewood or cook. When an enemy comes along, a player can take the obvious route: Pull out their sword and hack away. But they can also sidestep conflict with peaceful methods such as spells that make enemies friendly (albeit temporarily) or simply run away.
Kotaku网站主编史蒂芬・托蒂罗说,玩家无暴力通关是“渴望打破常规”,以此来增加游戏难度。托蒂罗说:“玩游戏最有趣的一个挑战方式就是不杀人过关。”
20世纪80年代,不甘平庸的玩家们努力发起尝试,希望不踩死路上的球状敌人就能通关任天堂游戏《超级玛丽》──他们只是想看看这到底能否实现。
如今,很多情节丰富的电子游戏都允许玩家自由创造和调整游戏角色──包括角色的行为方式。在《天际》中,玩家可以去屠龙或盗墓,但也可以选择结婚、伐木或烹饪。当敌人出现时,玩家可做出自然反应:拔剑迎敌;但也可以用一些和平的方式避免争端,比如念咒语让敌人变得友好(暂时性的),或者简单地拔腿就跑,一走了之。
DeeAnna Soicher isn’t all that comforted by the idea that a subset of videogame players are merely choosing to play as pacifists. Her 16-year-old son, Brock, is an avid fan of videogames, despite attempts by Mrs Soicher and her husband, Drew, to keep him away from them.
However, she was pleasantly surprised to learn Brock posted an online video for how to complete a “death match” in the game Uncharted 3: Drake’s Deception ― but without actually killing anyone.
Brock was inspired by Mullins’s YouTube videos (the two have never met, online or otherwise). He doesn’t have a problem with violent games, as videos of his other adventures can attest. Still, he wanted to make the point that games should have more nonviolent options.
“I guess not killing in videogames is rebellious,” Brock says.
然而,一小群游戏玩家以和平方式来玩游戏的做法并不能让迪安娜・索切感到完全满意。迪安娜16岁的儿子布洛克沉迷于电子游戏,迪安娜和她丈夫德鲁多次劝说,但都徒劳无功。
但,当迪安娜得知布洛克在网上一段视频,教人如何不杀戮就能完成《神秘海域3:德雷克的诡计》中的“死亡竞赛”时,她感到既吃惊,又欣慰。
布洛克的无暴力通关方式是受到了马林斯YouTube视频的启发(两人无论是在网络还是现实生活中都彼此不认识)。布洛克对暴力游戏并不反感,这可以从他玩的其他一些冒险游戏看出来。不过,他想指出的一点是,游戏可以拥有更多无暴力的娱乐方式。
“我想,在游戏中不伤人是一种颠覆性的玩法。”布洛克说道。